![]() ![]() Honey, Ice, and Birchnut at different stages of spoilageĪs an object spoils, it changes states. ![]() For example, putting a spoiled berry (20% shelf life) and a fresh berry (100% shelf life) on a stack causes them both to be about to turn stale (60% shelf life). When combining stacks of items, the shelf life of the items becomes the average of each items shelf life. Moon Moth and Spore do this: They last longer when in an inventory. Objects can apply custom "local multipliers".Frozen items are protected from this if they're in a fridge. Frozen items exposed to fire spoil/melt extremely fast (rate 3000%).(rate multiplied with 0.75) Frozen items stop perishing at all (unless fire actively melts them). If the global temperature is below 0 (freezing temperature), everything spoils 25% slower.If the global temperature is above overheating temperature (70), everything spoils 25% faster. ![]() In addition to the above, the following modifiers may apply (multiplicatively)
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